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- DOUBLOLO (ALA TO OTHELLO) GAME RULES
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- by William Soleau March 1990
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-
- Requires EGA or VGA Graphics
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-
-
- Doublolo is a variation of the classic game Othello. The
- Board however is not 8 x 8 but 14 by 23, yet it varies with
- each game. Therefore no two games are ever alike.
-
- The object of the game is to have the majority of your
- color squares on the board at the end of the game. The rules
- are quite simple, it takes a minute to learn and with
- practice you'll see yourself improving steadily.
-
- At the beginning of the game, you will be asked to call
- heads or tails. This will decide who will go first.
-
- There are two colors; you are Red and the computer
- opponent is White. At the beginning of each game, there are
- two groups of chips placed some where on then game grid board.
- There are also darker blue squares placed randomly
- around the grid. These are squares which cannot be used, they
- remain there throughout the game.
-
- On your move, use the arrow keys or mouse to place your
- square onto the game board. A move consists of outflanking
- your opponents squares by putting it so that your color is on
- either side; or diagonally , of your opponents squares (White).
-
- Example: rWWWR you would capture all the White squares
- between your two Red ones. Therefore it would flip them
- to look like this: RRRRR. A square may outflank any number
- of squares in one or more row in any number of directions at
- the same time, horizontally, vertically or diagonally. (A row
- is defined as on or more squares in a continuous straight line)
-
-
- Example:
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- RWRRR Flips to. RRRRR
- Your Move-> rRRRW WRRRW
- RWRRR RRRRR
- RRWRR RRRRR
- RRRRR RRRRR
-
- To place your piece on the board, press the <SpaceBar>
- or Click lft or Rgt Button for mouse. If on your turn you
- cannot flip at least one opponents color, your turn is
- forfeited and your opponent moves again. The computer will
- tell you if this is the case. However, if a move is
- available to you, you may not forfeit your turn.
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- You many not skip over your own color square to outflank
- an opposing square. Square(s) may only be outflanked as a
- direct result of a move and must fall in the direct line of
- the square placed down.
-
- Example: wRRRWRRW flips to WWWWRRW
-
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- The game is over either all the grid squares have been
- filled or when it is no longer possible for either player to
- flip any opponents squares. The computer will give you a
- running score of squares in the upper left hand corner of
- the screen. When the game ends, the one with the most
- squares of his color will be the winner.
-
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- Keys: <Q>uit <N>ew Game (start over)
- <S>ound Toggle <B>oss Key (for office)
- sa<V>e Game to Disk <L>oad Game from disk
- <T>ake back move <O>ptions (keys def.)
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-
- Enjoy......
- ----------------end-of-author's-documentation---------------
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